Great Games!

These days it seems more games than not are electronic. And for those of us that haven’t grown up in more technologically advanced times, electronic games can seem intimidating and even down-right annoying. (But everything has its place and there are actually some benefits to playing video games in moderation.) Yet, a step back to classic games has numerous benefits too, and many classic games, newer board games and other non-electronic games have kept their place as mainstay family entertainment and as essential learning tools for children.

**Scroll down to see some of our new games and old favourites, and keep an eye out for game recommendations for all ages. We do our best to source out the finest games available. Be sure to visit Turtle Pond Toys to explore dozens of game options and get advice and suggestions specifically for your child.



 

NEW Pop to the Shops is a fun new shopping game from Orchard Games. It is a wonderful educational game which teaches your child about the value of money, handling money and giving change. A 2-4 player board game with the aim of getting round the board from shop to shop and using play money to buy items to fill your shopping bag without overspending! Includes 1 x jigged game board, 48 x item cards, 4 x shopping bag boards, 4 x characters, 4 x character stands, play money and 1 x dice. Instructions included. Suitable for children ages 5+

 

NEW Jack and Jill is a 2-4 player counting and colour matching game based on a well-known children's rhyme, with the aim of being the first player to climb the hill and reach the well! This is a fun and educational game which not only develops colour matching and basic counting skills, but also encourages problem solving, sharing, social interaction and communication. Includes 4 x jigged game boards, 4 x character pieces, 4 x character stands, 1 x spinner, 1 x number dice and 1 x colour spot dice. Insstructions included. Ages 3+

Posted on Friday, June 10, 2011 at 10:51PM by Registered CommenterSusie | CommentsPost a Comment

Buck, Buck Moose! from Educational Insights is a nature-inspired, action-packed game loosely based on the classic game, you guessed it, Duck, Duck, Goose! where kids match colours and race friends to win. Get a "Buck" card and do nothing or pick up a colored "Moose" card and race the other players to slap the stack of cards with the matching color. Get there first and you win the card!

Buck, Buck Moose includes 46 Moose and Buck the Ranger cards witha "secret dealer" container, and 80 Slapping Cards. The quick-paced game hones hand-eye coordination, attention, and memory skills for ages 5+

Posted on Tuesday, May 31, 2011 at 12:22AM by Registered CommenterSusie | CommentsPost a Comment

Hedgehog Escape

How does a Hedgehog make his escape? Why, through a hedge ofcourse! Ten little hedgehogs are astounded by rascally badgers! They need to roll together, aiming for the hedge’s low spot to reach their Mama, who is waiting anxiously for them.  Players help these spiny little guys roll past the badgers without getting caught. Wait, this isn’t an easy task! There is only one, specific way the entire group can get safely past in one quick roll. There are 50 unique set-ups that challenge players to trick the badgers and get home to Mama safely. 8+

Posted on Friday, May 6, 2011 at 12:11PM by Registered CommenterSusie | CommentsPost a Comment

 

Check out these fun family games from Ravensburger!


Labyrinth Labyrinth uses a clever board design to create a series of ever-changing mazes that one to four players must move through. The object is for to collect, as quickly as possible, all seven treasures depicted on their individual treasure cards. To add to the challenge, players know what the next treasure is only after they find the one before it. Before each turn, a maze card is pushed into the maze in a strategic place, helping the player make way to the prize. This means the entire maze shifts and changes on each turn, confounding some and helping others. Players need to think ahead to choose just the right spot to shift the maze in their favor. 8+. (A simpler version can be played by younger children.)

Labyrinth: The Duel: In this version of Labyrinth, two players are locked in a tense duel, simultaneously pitting wits against each other to find a quick way to the treasures. Each player shifts the 15 tiles on their own game board until they create a pathway between two treasures. The faster of the two players wins the duel. This Labyrinth can also be played solo! 8+

 

Labyrinth Junior is also available for ages 5+

Colorama: Put all the game pieces near the game board. The youngest player starts by rolling the two dice. One die determines the shape to be played, the other determines the colour. After rolling, place matching piece onto the game board. For example, if you rolled red and the square, find the red square and place it on the game board in the corresponding piece. The game is over when all fields on the board have been covered. Two other game variations are included in the rules. What Do You Learn? How distinguish and name shapes and colors. 3+

 

Rivers, Roads & Rails: The object of this co-operative, picture-matching game is building rivers, roads, rails, and waterways. Each 2-inch square tile has a picture of a river, road, rail, or waterway, with some harbors and railroad stations too. Each player picks up 10 tiles and begins matching road, to road, river to river, and rail to rail. The winner is the first player who matches all their tiles. The basis of this (non-reading) game is cooperation. The different combinations and paths create endless possibilities so that no two paths are alike. 5+

Posted on Saturday, April 16, 2011 at 03:43PM by Registered CommenterSusie | CommentsPost a Comment

Dominion is a fantastic stand-alone card game for 2-4 players ages 8+. It is a minute-to-learn-lifetime-to-master game with very simple rules. There are stacks of cards in front of all the players. Some represent money ( to buy more cards), some represent points (to win), and others are Actions (to help get more money, points, or cards)

Everyone starts with the same deck of 10 cards, and on turns draw 5 which you use if you can and discard the rest. Buy more cards for your deck however you see fit, shuffle your discard pile when your deck runs out. When three piles of cards are all used, the game is over and everyone counts up the points in their deck to determine a winner.

It all sounds simple but really it is quite the opposite. Its apparent simplicity is only a facet to its brilliant complexity. Dominion is essentially making deck-building the game itself.

There are many different game types which create different flavors of the game by including and excluding certain card types. This is a great game which is never the same game twice rewarding players with tons of entertainment value and surprises each time you play.

Posted on Tuesday, April 5, 2011 at 05:54PM by Registered CommenterSusie | CommentsPost a Comment